
I have endeavoured to keep the quick pace of combat from the original while still presenting challenges for the player to overcome. The original game gets so many things right. As the definitive version of CHRONO TRIGGER, not only have the controls been updated, the graphics and sound have. Improving on Chrono Trigger is a daunting task. A small number of bosses that had no redeeming features in vanilla, like the Mega/Giga/Terra Mutant fights in the Black Omen, were redesigned entirely. In this game, it is not like that the player does not have control over the character that they will automatically move to fight. But in many other games, the player is free to decide which squad to start the battle. Some encounters that I find tedious, like the Lavos boss rush or single Acid fights in the Factory Ruins have been removed entirely. Like many games at the same time, this game still has a turn-based combat mechanism for players to experience. In some cases, boss AI was reworked extensively to bring some aspect of the fight into sharper focus. Don't use bookmarking feature, if the game fails to load, you lose the bookmark and have to reload an old save. Sometimes, the game doesn't load my save, and I have to restart the app.

Over 80 enemy AI scripts have been rewritten to make battle more engaging. Most of the new scripts are minor tweaks to existing AI to either fix bugs, remove dead time in combat from enemies wandering for several turns in a row, or align enemies to act more similarly to their palette-swapped cousins. Chrono Trigger is an amazing RPG Pros :It's the DS version ported to phone.
